Card game idea:
You have a mat, that's got 4 rows, and... I dunno 8 columns?
You have a card deck that has 2 basic card types.
One card tells you the range of fire, the other is the amount of power.
You draw x cards. You can combine the cards in any combination of power and range that you see fit.
Ranges are from 1 to 4. Of course, the higher the range, the fewer cards there will be. Hmm... Maybe there will also be various health cards for "hit points" of these abstract machines.
Anyways, a range of one means you can hit the card directly in front of you. 2, is the card in front of that, etc...
It's like chess and magic. You want to shoot your opponent and kill his hit points, but you have to go through the opponent.
If I have a card with range of 4 and it's in the row closes to me, I can shoot all the way over to my opponent. But if I have a range 1 card in my rear row, I need to have it move up and hit the enemy to the last row of the enemy to hit it. That means I need to clear a path, since it can only shoot one in front of it (i.e. melee range)...
Maybe I can expand the rows to 6 and have a battle field in the center like chess, just to open up some movement possibilities. Maybe I could have "movement" cards that would define how a card is to move (like chess pieces move certain ways).
Hmm...
I have a set of clear plastic cards. What if you used clear cards that had the values for each thing on each corner. That way you could "stack" the cards, and not have to worry about seeing the full data by picking up and fanning out, or whatever. Say, the range would be upper right, and colored red. Power could be upper left and colored green. Hit points could be black and in the back. Movement could be a circle with a line of direction in the center. You place them on top of the cards, and build up a machine.
I dunno.
Does this sound interesting?
You have a mat, that's got 4 rows, and... I dunno 8 columns?
You have a card deck that has 2 basic card types.
One card tells you the range of fire, the other is the amount of power.
You draw x cards. You can combine the cards in any combination of power and range that you see fit.
Ranges are from 1 to 4. Of course, the higher the range, the fewer cards there will be. Hmm... Maybe there will also be various health cards for "hit points" of these abstract machines.
Anyways, a range of one means you can hit the card directly in front of you. 2, is the card in front of that, etc...
It's like chess and magic. You want to shoot your opponent and kill his hit points, but you have to go through the opponent.
If I have a card with range of 4 and it's in the row closes to me, I can shoot all the way over to my opponent. But if I have a range 1 card in my rear row, I need to have it move up and hit the enemy to the last row of the enemy to hit it. That means I need to clear a path, since it can only shoot one in front of it (i.e. melee range)...
Maybe I can expand the rows to 6 and have a battle field in the center like chess, just to open up some movement possibilities. Maybe I could have "movement" cards that would define how a card is to move (like chess pieces move certain ways).
Hmm...
I have a set of clear plastic cards. What if you used clear cards that had the values for each thing on each corner. That way you could "stack" the cards, and not have to worry about seeing the full data by picking up and fanning out, or whatever. Say, the range would be upper right, and colored red. Power could be upper left and colored green. Hit points could be black and in the back. Movement could be a circle with a line of direction in the center. You place them on top of the cards, and build up a machine.
I dunno.
Does this sound interesting?