[personal profile] symbioidlj
So i posted about a meta-game the other day... like how would you convert a metafiction into a game... one of my favorite ideas is the author as god, this plays into the occult quite well.

But how would you add these layers?

Well as a game is "written" by a developer, I was thinking about Tron and how that was sorta Meta. As I do that, I'm doing data entry, and what name pops up right as I'm thinking the phrase "Tron 3.0" (as there was already a game called Tron 2.0 "Michael FLYNN" And we know Flynn was the coder in the movie. And I checked... That name didn't show up earlier than the moment I just saw it, so it wasn't fresh in my mind and spawned the thought of Tron.

Interesting synchronicity, no? Anyways, have a component of the game be development. Somehow, use the AI aspect (MCP: Master Control Program) as the villain in the game, but have it evolve, somehow... But also, perhaps an MMORPG type feel. (.hack?) And somehow tie this together with the coder "playing" his life, and so you can push that on the higher level for you as the gamer in your real life.

Why does this seem harder to do as a game than as a written fiction? For some reason to me, it seems qualitatively different, the interactive nature of it...

What sort of Nemesis would the AI be? A Dickian gnostic deity? How is this entity orthogonal to the player? IS the player a self-constructed AI?

I really think it would be interesting to have an evolving AI as a foe, (de)constructing the world in antithesis to you. Perhaps going through the process of development to beta testing and refinement... Making the beta-testers go mad in the process?

Date: 2007-01-27 06:25 pm (UTC)
From: [identity profile] vesicular.livejournal.com
Wasn't the character in the movie named Kevin Flynn? Unless just the Flynn part is the thing that reminded you of the movie.

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