I finally have an excuse/reason to exercise: I've never played DDR before, but I have an idea that I will love being able to play a game and do this... I mean, I loved Parappa, can DDR be that much different... Hopefully they actually get good music, though, and not some cheesy rock/dance combo shit... At the very least, get some progressive house(of course, yeah, i'd like to see squarepusher and aphex in there, but ya know that ain't gonna happen), Ideally, a little techno, trance/goa, house should all be included...
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With entries in its long-running, genre-defining Dance Dance Revolution series having already appeared on the PlayStation, Dreamcast, and PlayStation 2, Konami is now bringing DDR to the Xbox with Dance Dance Revolution Ultramix.
Like other DDR games before it, Ultramix will be a rhythm game where you will use a special dance mat to perform specific dance steps in time with onscreen instructions. While past US DDR releases have generally just been Japanese DDR games that have been altered for North American audiences, Ultramix will be an all-new game and will feature licensed music, including new songs exclusive to the US market. No other specifics about the game’s soundtrack have been revealed at this time.
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With entries in its long-running, genre-defining Dance Dance Revolution series having already appeared on the PlayStation, Dreamcast, and PlayStation 2, Konami is now bringing DDR to the Xbox with Dance Dance Revolution Ultramix.
Like other DDR games before it, Ultramix will be a rhythm game where you will use a special dance mat to perform specific dance steps in time with onscreen instructions. While past US DDR releases have generally just been Japanese DDR games that have been altered for North American audiences, Ultramix will be an all-new game and will feature licensed music, including new songs exclusive to the US market. No other specifics about the game’s soundtrack have been revealed at this time.
no subject
Date: 2003-05-18 10:13 am (UTC)get one of the more expensive dance mats because the cheap ones [a] slide around and [b] die rather quickly and [c] have weak sensors, so you sometimes 'miss' when you've really hit.
no subject
Date: 2003-05-18 10:26 am (UTC)