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Mar. 8th, 2009 09:58 pm
symbioidlj: (Default)
[personal profile] symbioidlj
One of the genius things about the game Osmos in terms of game design/economy is the system it uses for growth and movement.

You have this sphere that can consume smaller spheres on the field.  This also means that larger spheres can eat you.

As you consume the smaller spheres, you grow larger using their mass.  So far, makes sense.  This, of course. allows you to consume larger spheres in the playfield.  Now, how do you move?  Well, you just "push" with a propulsion system.  This system is like an ejection system that emits chunks of your sphere opposite the direction you intend to go.  Like a jet pushing off.  This, however, means you grow smaller.  Not only do you grow smaller, but your ejected matter can now be consumed by other spheres as well.

One thing this leads to is an awareness to eject away from large objects, while attempting to toss your propulsion bits not directly at them, lest they grow larger still....
I really like this dynamic environment and how your growth and motion interplay ...

I have a similar concept with the Turn Based Strategy game idea I'd like to make someday.  Your creatures that you summon, when they die on the field, return the mana to the square that they're at, so the field itself becomes a dynamic system of mana generation.  Resources consumed return back into the environment, etc...

I guess in a similar way it'd be like, maybe, IIRC, the salvage system of Total Annihilation.  I think in that game, you could harvest the destroyed resources of your enemies.  It's been ages since I played it, but I think it had something like that.  I just like those kinds of concepts in games.

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