[personal profile] symbioidlj
So, I think I've figured out a bit more on the scoring concept, along with a potential "lose" situation.

1) To advance to the next level, you have to get 6*level_number connections. Combine this with the increase in difficulty by adding colors, and you might get some interesting possibilities. Then I have to figure out how to make sure I have space for someone to get 36 connections

2) To encourage the concept of hexagonal space saving, I figure I can divide the total score by the number of pieces played.

If you have 3 pieces, all played by 3 seconds, that's 9, and then if you stack them, connecting them, on top of one another, that's 2 connections. so 9*2 is 18, divide by 3, you get 6.

Now, if you tile them so the adjacent tiles form a "triangle" and it forms 3 connections (one piece matches 2 others, instead of merely one adjacent piece), that's 9*3 = 27/3 = 9. A 50% increase in score. This can add up quite nicely. Encouraging the efficient use of space that forms the key idea behind the game.

Thoughts?

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