hexbgon.6

Feb. 19th, 2008 11:37 pm
symbioidlj: (Default)
[personal profile] symbioidlj
OK, I pimped it before, got no responses, and am curious now for some more feedback (I've added a timer/countdown mechanism since then, as well)...

http://symbioid.com/hexbgon/hexbgon6.zip

hexbgon. the game I'm working on. if you have the time, please try to run it and let me know if it works on your system or not, and how it works.

to run, just download the zip file, extract it... It will turn into a folder called hexmotest (trust me, I'll fix it eventually ;))

just click on "hexbgon.exe" inside that folder.

Right now it's not a game. You'll see a grid, and a hexagon with different colored piece. Ignore the info on the upper left, that's my debug info. You'll see a timer countdown from 6 to 1. If it runs out, a new piece is created and the timer restarts.

If you left click you'll place a hexagon piece onto the screen. right now it places it wherever you click, but eventually it will force it into the nearest hexagon you clicked. It will then create a new hexagon.

The scroll wheel on the mouse rotates the piece left or right (down for right, up for left).

Please give me some feedback on this. I'd really, really, really appreciate it. If it doesn't run, let me know. If it's slow, works fine, any weird bugs, etc... Don't have to do a crazy bug test or anything, just general feedback like that is helpful.

If it acts weird (slow, doesn't work, etc...) please let me know what kind of system you're running on (speed of processor, how much memory, etc...) if you don't know that stuff, and want help figuring it out, just ask I can help.

Once again, thanks very much for taking the time to do it, if you choose to do so. It means a lot to me... :D

Date: 2008-02-21 10:33 pm (UTC)
From: [identity profile] naiadea.livejournal.com
I finally got a chance to run it. It moved quickly enough, but the hexagon retained the colors of the last hexagon placed. So it would be red/blue/green/green/orange/white then i'd click and what'd get placed was blue/green/white/white/orange/magenta and the hexagon would turn those colors and stay that way til i placed another one. Makes it hard to match anything when you don't know what the colors of the next hexagon will be.
Also, can you make it so that it's also controlled by the up/down arrows. People with laptops don't have scrollymice and neither do lots of people with desktops still.

Date: 2008-02-21 11:04 pm (UTC)
From: [identity profile] symbioid.livejournal.com
Hey! Thanks for trying it... :D I was giving up all hope.

On the first part, that's not the correct behavior. As I'm understanding you:

1) You have a piece to be played. Piece 1.
2) You left click.
3) The piece that was then placed onto the screen/grid was not the piece you were playing (piece 1) with but the *next* piece (piece 2).
4) This next piece (piece 2) then stuck around til you left clicked, but instead of placing it on the grid, piece 3 was laid on the grid?

Hmm... I think it's a timing issue.

RE: the mousewheel issue. I certainly understand that. I've gotten that request on the programming forums as well. That will be programmed in as well. I suppose something I should do sooner rather than later, so I have a better test pool available. Maybe that's one reason people haven't tried.

I do plan on getting a basic start menu with options as well.

Can you please let me know if my understanding is correct on the problem you're having?

Thanks so much for trying it out, it means a lot :D Take care!!!

Date: 2008-02-21 11:20 pm (UTC)
From: [identity profile] naiadea.livejournal.com
This is what happens.
1. I start the game.
2.The piece I see (piece 1) is piece is green/blue/white/blue/orange/white.
3. I left-click.
4. The piece that has been placed is blue/white/magenta/white/orange/orange (piece 2).
5. The "cursor" piece turns blue/white/magenta/white/orange/orange (piece 2).
6. I left-click.
7. The piece placed is yellow/blue/white/white/green/white (piece 3).
8. The "cursor" piece turns yellow/blue/white/white/green/white (piece 3).

It doesn't matter when during the countdown I place them.

Date: 2008-02-21 11:57 pm (UTC)
From: [identity profile] symbioid.livejournal.com
wow. I'm totally stumped on that. Time to dig into the code I guess... *sigh*

Date: 2008-02-21 11:07 pm (UTC)
From: [identity profile] symbioid.livejournal.com
One thing: are you sure you're not placing the piece at the very last second? That is one way it might have happened... New piece created just as you placed the current piece down... But I'd imagine you placed it at places during various times, not all at the last second.

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