I have no set way of tackling any design problem other than hard work and a refusal to back down from difficult problems. Any truly interesting problem must be new enough to lie beyond the applicability of standardized methods. If you want to stamp the products out in rapid order, get a machine, or a human who has been ground down to the status of a machine.
via: this interview with Chris Crawford (game designer)
via: this interview with Chris Crawford (game designer)
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