"Game plan"

Feb. 3rd, 2010 12:37 pm
symbioidlj: (Default)
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Oh boy...

So I just came up with a trio of game concepts based around a similar "dual-role" mechanic...

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A trio of games w/similar group mechanics
* Anti-Terror Game - A game about terror and stopping it (This ain't no game) (terrorist/DHS)
* Drug-Dealing Game - A game about dealing drugs and stopping it. (Cartel/DEA)
* Dictator Game - A game about being a dictator and being the baddest around. (Dictator/Population)
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So, here's how I see my long term "game plan" shaping up around the games.

Abstract Games -
1) Once I get Hexomination, playtest the shit out of it with anyone who will play.
2) Get Fimo and make rings for We 3 Rings. Playtest the shit out of it.
3) Prism: Work on making the board and pieces for that.
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Card Games -
1) Happy Hour - I have the basic idea, and card makeup. Need to see if Emmalee can make the art. I'll just do mockups (bought index cards last night for this purpose). Need to design "event cards" to play and foil opponents.
2) 6 Degrees - Just need to make a batch of "object" cards, brainstorm different kinds of things, and let the game play out. I think this has potential for quick easy party-game.
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Board Games -
1) Ascendaemon - The first board game idea I had. Have the idea for the board itself. Just need to mock it up. Can use simple wood pieces as pawns/souls. Then just mock up cards with text, and playtest.
2) The three games above. Not sure which order. I think those have the most potential for fun if made right. Those are long term projects. I can see those getting complicated. But I think they could really be like Pandemic (not that I've played it but it seems like it would be fun)...
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